Final Update for the Ludum Dare entry!


Hello everyone!! This has been a super interesting month for me. It’s the 3rd time I try to compete in Ludum Dare, but the first time I actually managed to finish a game. It’s an amazing experience, I never thought that the real fun began after finishing the game and entering the rating stage. Getting to play all of your amazing games, and not even reaching 10% of them is overwellming and beautiful at the same time. The amount of feedback and kind words I received has no price, and I apreciate it deeply. I promised to keep working on my game, as many of you suggested. So, I kept my promise, and here it is, the final update. I really took more than I expected but I’m pretty happy with the result. With no further introduction the changelog:

Fixes and changes

  • Fixed a bug where the player was able to interact with the merchant during the fadeout animation
  • Fixed a bug where the player got stuck inside the skeletons when they moved to the same spot
  • Fixed a bug where the player was able to move after finishing the level
  • Fixed a bug where the player was able to buy the Life Merchant more items, making him go 1 year old
  • Player can no longer push rocks trough open gates
  • Skeletons can now be killed using the gate (That one’s for you, sadistic streamers)
  • Player can no longer stay over an open gate, It’ll be jumped and move to the next spot

Adds and improvements

  • Added fullscreen
  • Added constant moving holding movement keys
  • Added new mechanic press-plates
  • Added 3 new levels
  • Added an intro cutscene explaining a bit of my background idea
  • Added a proper ending cutscene to close the humble backstory
  • Some levels were reworked to complain with the new mechanics
  • Added Life merchant animated Sprite
  • Removed merchant tent
  • Some levels were redesigned to look better
  • Fixed some visual bugs
  • Added new messages

This was a great experience, I thank you all again, And see you next Ludum Dare!!

PS: I’ll try to write a post mortem later!

Leave a comment

Log in with itch.io to leave a comment.