After every Battle Royale match, somebody has to set things up again. You’re in charge of rebooting a match before the next one starts

Controls:

  • WASD - Move camera 
  • Scroll - Zoom in and out 
  • Smash Click to revive players 
  • Smash click to rebuild houses 
  • Click and hold to grab players 
  • Click and hold to grab and expand the safe zone
  • Drop alive players near the Lobby zones and they'll leave the match, freeing spots

Good luck to you all and thank you for playing!

Art are edited spritesheets from www.opengameart.com

Sfx and music were bought in Unity's asset store!

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorWebox
GenrePuzzle
Made withUnity
TagsLudum Dare 45
LinksLudum Dare

Comments

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Great idea, poorly put together. Had no dead bodies first time playing it so could not complete it. Second time had dead bodies. Hit boxes are terrible, I think I almost broke my mouse clicking lol. Sorry for bad feedback, but if this gets developed more, could be an interesting game

(1 edit)

Don't worry about the feedback haha, this game was made for a game jam in 24hs almost 5 years ago. 

I'm still not sure why Itch recommends it to people to be honest. Thank you for playing it anyway!

well, its certainly better than anything I could put together, but just had to be honest xD if you did get bored one day, perhaps you could look at making it into a more complete game? ;) I liked the idea of the game, was an interesting concept. You're welcome for playing it, and thanks for making games haha.

nice!

Unfortunately the controls are a complete mess.

It takes several tries to hit the hitbox of anything (even buildings). This makes it nearly impossible to repair/fix anything. Maybe there exists some kind of offset between the actual mouse click and the area where the game _thinks_ where the click has been.

I tried it in the itch-app and directly in the browser - the browser seems to have worked a bit better (at least in fullscreen mode) but overall still more or less unplayable.

Maybe you can add a small dot or circle on the position where you _think_ the player clicked so that there is a possibility to at least manually "adjust" the mouse offset.